libMVRgdtf 40bc00a
A library for GDTF and MVR
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VectorworksMVR::WorldCube Member List

This is the complete list of members for VectorworksMVR::WorldCube, including all inherited members.

backVectorworksMVR::_WorldCube
Back() constVectorworksMVR::WorldCubeinline
bottomVectorworksMVR::_WorldCube
Bottom() constVectorworksMVR::WorldCubeinline
ByteSwap()VectorworksMVR::WorldCubeinline
Center(void) constVectorworksMVR::WorldCubeinline
CenterX(void) constVectorworksMVR::WorldCubeinline
CenterY(void) constVectorworksMVR::WorldCubeinline
CenterZ(void) constVectorworksMVR::WorldCubeinline
Clear()VectorworksMVR::WorldCubeinline
ContainsCube(const WorldCube &c) constVectorworksMVR::WorldCubeinline
ContainsPoint(const WorldPt3 &p) constVectorworksMVR::WorldCubeinline
Depth(void) constVectorworksMVR::WorldCubeinline
Front() constVectorworksMVR::WorldCubeinline
frontVectorworksMVR::_WorldCube
FrontWorldRect(void) constVectorworksMVR::WorldCubeinline
GetOffset(const Vector &p) constVectorworksMVR::WorldCubeinline
Height(void) constVectorworksMVR::WorldCubeinline
High(void) constVectorworksMVR::WorldCubeinline
Inset(WorldCoord dx, WorldCoord dy, WorldCoord dz)VectorworksMVR::WorldCubeinline
IntersectionWith(const WorldCube &c) constVectorworksMVR::WorldCubeinline
Intersects(const WorldCube &c) constVectorworksMVR::WorldCubeinline
IntersectWith(const WorldCube &c)VectorworksMVR::WorldCubeinline
IsAProperlyDefinedEmptyCube() constVectorworksMVR::WorldCubeinline
IsEmpty(EAssertStatus as=eDontAssert) constVectorworksMVR::WorldCubeinline
IsZero(void) constVectorworksMVR::WorldCubeinline
leftVectorworksMVR::_WorldCube
Left() constVectorworksMVR::WorldCubeinline
Low(void) constVectorworksMVR::WorldCubeinline
MakeEmpty(EEmptyKind kind=eStandardValue)VectorworksMVR::WorldCubeinline
MaxX() constVectorworksMVR::WorldCubeinline
MaxY() constVectorworksMVR::WorldCubeinline
MaxZ() constVectorworksMVR::WorldCubeinline
MinX() constVectorworksMVR::WorldCubeinline
MinY() constVectorworksMVR::WorldCubeinline
MinZ() constVectorworksMVR::WorldCubeinline
Offset(const WorldPt3 &p)VectorworksMVR::WorldCubeinline
operator!=(const WorldCube &c) constVectorworksMVR::WorldCubeinline
operator*(double s) constVectorworksMVR::WorldCubeinline
operator*=(double s)VectorworksMVR::WorldCubeinline
operator/(double s) constVectorworksMVR::WorldCubeinline
operator/=(double s)VectorworksMVR::WorldCubeinline
operator=(const WorldCube &c)VectorworksMVR::WorldCubeinline
operator==(const WorldCube &c) constVectorworksMVR::WorldCubeinline
PointXYZ() constVectorworksMVR::WorldCubeinline
PointXYz() constVectorworksMVR::WorldCubeinline
PointXyZ() constVectorworksMVR::WorldCubeinline
PointXyz() constVectorworksMVR::WorldCubeinline
PointxYZ() constVectorworksMVR::WorldCubeinline
PointxYz() constVectorworksMVR::WorldCubeinline
PointxyZ() constVectorworksMVR::WorldCubeinline
Pointxyz() constVectorworksMVR::WorldCubeinline
rightVectorworksMVR::_WorldCube
Right() constVectorworksMVR::WorldCubeinline
Set(WorldCoord top, WorldCoord bottom, WorldCoord right, WorldCoord left, WorldCoord front, WorldCoord back)VectorworksMVR::WorldCubeinline
Set(const WorldPt3 &a, const WorldPt3 &b)VectorworksMVR::WorldCube
SetHighLow(WorldPt3 high, WorldPt3 low)VectorworksMVR::WorldCubeinline
SetToPoint(const WorldPt3 &inP)VectorworksMVR::WorldCubeinline
SetToPoint(const WorldCoord &x, const WorldCoord &y, const WorldCoord &z)VectorworksMVR::WorldCubeinline
SetToUnitCube()VectorworksMVR::WorldCubeinline
SetYyXxZz(WorldCoord top, WorldCoord bottom, WorldCoord right, WorldCoord left, WorldCoord front, WorldCoord back)VectorworksMVR::WorldCubeinline
SetYyXxZzWithoutValidating(WorldCoord top, WorldCoord bottom, WorldCoord right, WorldCoord left, WorldCoord front, WorldCoord back)VectorworksMVR::WorldCubeinline
topVectorworksMVR::_WorldCube
Top() constVectorworksMVR::WorldCubeinline
Union(const WorldCube &c) constVectorworksMVR::WorldCube
Unite(const WorldPt3 &p)VectorworksMVR::WorldCubeinline
Unite(const WorldCube &c)VectorworksMVR::WorldCubeinline
Unite(const WorldRect &r, const WorldCoord z)VectorworksMVR::WorldCubeinline
Unite(const WorldCoord &x, const WorldCoord &y, const WorldCoord &z)VectorworksMVR::WorldCubeinline
UniteOffset(const Vector &p)VectorworksMVR::WorldCubeinline
Width(void) constVectorworksMVR::WorldCubeinline
WorldCube(void)VectorworksMVR::WorldCubeinline
WorldCube(const WorldCube &c)VectorworksMVR::WorldCubeinline
WorldCube(WorldCoord top, WorldCoord bottom, WorldCoord right, WorldCoord left, WorldCoord front, WorldCoord back)VectorworksMVR::WorldCubeinline
WorldCube(const WorldPt3 &a, const WorldPt3 &b)VectorworksMVR::WorldCube
WorldCube(const _WorldCube &c)VectorworksMVR::WorldCubeinline