Geometry Collect

The physical description of the device parts is defined in the geometry collect.

Geometry Collect

General

The physical description of the device parts is defined in the geometry collect. Geometry collect can contain a separate geometry or a tree of geometries. The geometry collect currently does not have any XML attributes (XML node <Geometries>). The currently defined children nodes of geometry collect are specified in table 34.

Table 34. Geometry Children Types

XML node Amount Description
Geometry Any General Geometry.
Axis Any Geometry with axis.
FilterBeam Any Geometry with a beam filter.
FilterColor Any Geometry with color filter.
FilterGobo Any Geometry with gobo.
FilterShaper Any Geometry with shaper.
Beam Any Geometry that describes a light output to project.
MediaServerLayer Any Geometry that describes a media representation layer of a media device.
MediaServerCamera Any Geometry that describes a camera or output layer of a media device.
MediaServerMaster Any Geometry that describes a master control layer of a media device.
Display Any Geometry that describes a surface to display visual media.
GeometryReference Any Reference to already described geometries.
Laser Any Geometry with a laser light output.
WiringObject Any Geometry that describes an internal wiring for power or data.
Inventory Any Geometry that describes an additional item that can be used for a fixture (like a rain cover).
Structure Any Geometry that describes the internal framing of an object (like members).
Support Any Geometry that describes a support like a base plate or a hoist.
Magnet Any Geometry that describes a point where other geometries should be attached.

Note 1: Position the geometry in it’s “Default” position. This is defined by the Default Value from the DMX Channel that controls the position of that geometry.

General Geometry

It is a basic geometry type without specification (XML node <Geometry>). The currently defined XML attributes of the geometry are specified in table 35.

Table 35. Geometry Attributes

XML Attribute Name Value Type Description
Name Name The unique name of geometry. Recommendation for conventional is “Body”. Recommendation for a geometry that is representing the base housing of a moving head is “Base”.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The geometry has the same children types as the geometry collect (see table 34).

Geometry Type Axis

This type of geometry defines device parts with a rotation axis (XML node <Axis>). The currently defined XML attributes of the axis are specified in table 36.

Table 36. Axis Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry. Recommendation for an axis-geometry is “Yoke”. Recommendation for an axis-geometry representing the lamp housing of a moving head is “Head”. Note: The Head of a moving head is usually mounted to the Yoke.
Model Name Link to the corresponding model. Matrix
Position Matrix Relative position of geometry; Default value: Identity Matrix

The axis has the same children types as the geometry collect (see table 34).

Geometry Type Beam Filter

This type of geometry defines device parts with a beam filter (XML node <FilterBeam>). The currently defined XML attributes of the beam filter are specified in table 37.

Table 37. Beam Filter Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry. Recommendation for beam filter limiting the diffusion of light is “BarnDoor”. Recommendation for beam filter adjusting the diameter of the beam is “Iris”. Note: BarnDoor and Iris are usually mounted to conventional.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The beam filter has the same children types as the geometry collect (see table 34).

Geometry Type Color Filter

This type of geometry is used to describe device parts which have a color filter (XML node <FilterColor>). The currently defined XML attributes of the color filter are specified in table 38.

Table 38. Color Filter Attributes

XML Attribute Name Value Type Description
Name Name The unique name of geometry. Recommendation for filter of a color or mechanical color changer is “FilterColor”. Note: FilterColor is usually mounted to conventional.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The color filter has the same children types as the geometry collect (see table 34).

Geometry Type Gobo Filter

This type of geometry is used to describe device parts which have gobo wheels (XML node <FilterGobo>). The currently defined XML attributes of the gobo filter are specified in table 39.

Table 39. Gobo Filter Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry. Recommendation for filter of a gobo or mechanical gobo changer is “FilterGobo”. Note: FilterGobo is usually mounted to conventional.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The gobo filter has the same children types as the geometry collect (see table 34).

Geometry Type Shaper Filter

This type of geometry is used to describe device parts which have a shaper (XML node <FilterShaper>). The currently defined XML attributes of the shaper filter are specified in table 40.

Table 40. Shaper Filter Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry; Recommendation for filter used to form the beam to a framed, triangular, or trapezoid shape, is “Shaper”. Note: Shaper is usually mounted to conventional.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The shaper filter has the same children types as the geometry collect (see table 34).

Geometry Type Beam

This type of geometry is used to describe device parts which have a light source (XML node <Beam>). The currently defined XML attributes of the Beam are specified in table 41.

Table 41. Beam Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry. Recommendation for a light source of a conventional or moving head or a projector is “Beam”. Note 1: Beam is usually mounted to Head or Body. Recommendation for a self-emitting single light source is “Pixel”. Note 2: Pixel is usually mounted to Head or Body. Recommendation for a number of Pixel that are controlled at the same time is “Array”. Note 3: Array is usually mounted to Head or Body. Recommendation for a light source of a moving mirror is “Mirror”. Note 4: Mirror is usually mounted to Yoke.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix
LampType Enum Defines type of the light source; The currently defined types are: Discharge, Tungsten, Halogen, LED; Default value “Discharge”
PowerConsumption Float Power consumption; Default value: 1000; Unit: Watt
LuminousFlux Float Intensity of all the represented light emitters; Default value: 10000; Unit: lumen
ColorTemperature Float Color temperature; Default value: 6000; Unit: kelvin
BeamAngle Float Beam angle; Default value: 25.0; Unit: degree
FieldAngle Float Field angle; Default value: 25.0; Unit: degree
ThrowRatio Float Throw Ratio of the lens for BeamType Rectangle; Default value: 1; Unit: None
RectangleRatio Float Ratio from Width to Height of the Rectangle Type Beam; Default value: 1.7777; Unit: None
BeamRadius Float Beam radius on starting point. Default value: 0.05; Unit: meter.
BeamType Enum Beam Type; Specified values: “Wash”, “Spot”, “None”, “Rectangle”, “PC”, “Fresnel”, “Glow”. Default value “Wash”
ColorRenderingIndex Uint The CRI according to TM-30 is a quantitative measure of the ability of the light source showing the object color naturally as it does as daylight reference. Size 1 byte. Default value 100.
EmitterSpectrum Node Optional link to emitter in the physical description; use this to define the white light source of a subtractive color mixing system. Starting point: Emitter Collect; Default spectrum is a Black-Body with the defined ColorTemperature.

The beam has the same children types as the geometry collect (see table 34).

Use the Geometry Type “Beam” to describe the position of the fixture’s light output (usually the position of the lens) and not the position of the light source inside the device. The origin of the Geometry Type “Beam” is the origin of the rendered beam. The origin of the Geometry Type “Beam” should not be covered by any faces of other geometries in order to not block the rendered beam.

The <BeamType> describes how the Beam will be rendered.

“Wash”, “Fresnel”, “PC”- A conical beam with soft edges and softened field projection.

“Spot” - A conical beam with hard edges.

“Rectangle” - A pyramid-shaped beam with hard edges.

“None”, “Glow” - No beam will be drawn, only the geometry will emit light itself.

The beam geometry emits its light into negative Z direction (and Y-up).

Geometry Type Media Server Layer

This type of geometry is used to describe the layer of a media device that is used for representation of media files (XML node <MediaServerLayer>). The currently defined XML attributes of the media server layer are specified in table 42.

Table 42. Media Server Layer Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry.
Model Name Link to the corresponding model that will be used to display the alignment in media server space.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The media server layer has the same children types as the geometry collect (see table 34).

Geometry Type Media Server Camera

This type of geometry is used to describe the camera or output of a media device (XML node <MediaServerCamera>). The currently defined XML attributes of the media server camera are specified in table 43.

Table 43. Media Server Camera Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry.
Model Name Link to the corresponding model that will be used to display the alignment in media server space.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The media server camera has the same children types as the geometry collect (see table 34).

The media server camera-view points into the positive Y-direction (and Z-up).

Geometry Type Media Server Master

This type of geometry is used to describe the master control of one or several media devices (XML node <MediaServerMaster>). The currently defined XML attributes of the media server master are specified in table 44.

Table 44. Media Server Master Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The media server master has the same children types as the geometry collect (see table 34).

Geometry Type Display

This type of geometry is used to describe a self-emitting surface which is used to display visual media (XML node <Display>). The currently defined XML attributes of the display are specified in table 45.

Table 45. Display Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix
Texture Resource Name of the mapped texture in Model file that will be swapped out for the media resource.

The display has the same children types as the geometry collect (see table 34).

Geometry Type Laser

General

This type of geometry is used to describe the position of a laser’s light output (XML node <Laser>). The currently defined XML attributes of the laser are specified in table 46.

Table 46. Laser Attributes

XML Attribute Name Value Type
Name Name The unique name of the geometry.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix
ColorType Enum The currently defined unit values are: “RGB”, “SingleWaveLength”, Default: RGB.
Color Float Required if ColorType is “SingleWaveLength”; Unit:nm (nanometers)
OutputStrength Float Output Strength of the Laser; Unit: Watt
Emitter Node Optional link to the emitter group. The starting point is the Emitter Collect.
BeamDiameter Float Beam diameter where it leaves the projector; Unit: meter
BeamDivergenceMin Float Minimum beam divergence; Unit: mrad (milliradian)
BeamDivergenceMax Float Maximum beam divergence; Unit: mrad (milliradian)
ScanAnglePan Float Possible Total Scan Angle Pan of the beam. Assumes symmetrical output; Unit: Degree
ScanAngleTilt Float Possible Total Scan Angle Tilt of the beam. Assumes symmetrical output; Unit: Degree
ScanSpeed Float Speed of the beam; Unit: kilo point per second

The laser has the same children types as the geometry collect (see table 34).

In addition, it also has a list of supported protocols (XML node <Protocol>) as children.

Protocol

This XML node specifies the protocol for a Laser (XML node <Protocol>). The currently defined XML attributes of the protocol are specified in table 47.

Table 47 Protocol attributes

XML Attribute Name Value Type Description
Name String Name of the protocol

The protocol doesn’t have any children.

Geometry Type Reference

General

The Geometry Type Reference is used to describe multiple instances of the same geometry. Example: LED panel with multiple pixels. (XML node ). The currently defined XML attributes of reference are specified in table 48.

Note 1: Geometry Reference also allows easier definition of the DMX Channels for these geometries.

Table 48. Geometry Reference Attributes

XML Attribute Name Value Type Description
Name Name The unique name of geometry.
Position Matrix Relative position of geometry; Default value: Identity Matrix
Geometry Name Name of the referenced geometry. Only top level geometries are allowed to be referenced.
Model Name Optional. Link to the corresponding model. The model only replaces the model of the parent of the referenced geometry. The models of the children of the referenced geometry are not affected. The starting point is Models Collect. If model is not set, the model is taken from the referenced geometry.

As children, the Geometry Type Reference has a list of breaks. The count of the children depends on the number of different breaks in the DMX channels of the referenced geometry. If the referenced geometry, for example, has DMX channels with DMX break 2 and 4, the geometry reference has to have 2 children. The first child with DMX offset for DMX break 2 and the second child for DMX break 4. If one or more of the DMX channels of the referenced geometry have the special value “Overwrite” as a DMX break, the DMX break for those channels and the DMX offsets need to be defined.

Break

This XML node specifies the DMX offset for the DMX channel of the referenced geometry (XML node <Break>). The currently defined XML attributes of the break are specified in table 49.

Table 49. Break Attributes

XML Attribute Name Value Type Description
DMXOffset DMXAddress DMX offset; Default value:1 (Means no offset for the corresponding DMX Channel)
DMXBreak Uint Defines the unique number of the DMX Break for which the Offset is given. Size: 1 byte; Default value 1.

Geometry Type Wiring Object

General

This type of geometry is used to describe an electrical device that can be wired (XML node <WiringObject>). The currently defined XML attributes of a wiring object geometry are specified in table 50.

Table 50. Wiring Object Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry. The name is also the name of the interface to the outside
Model Name Link to the corresponding model.
ConnectorType Name The type of the connector. Find a list of predefined types in Annex D. This is not applicable for Component Types Fuses. Custom type of connector can also be defined, for example “Loose End”.
Position Matrix Relative position of geometry; Default value: Identity Matrix
ComponentType Enum The type of the electrical component used. Defined values are “Input”, “Output”, “PowerSource”, “Consumer”, “Fuse”, “NetworkProvider”, “NetworkInput”, “NetworkOutput”, “NetworkInOut”.
SignalType String The type of the signal used. Predefinded values are “Power”, “DMX512”, “Protocol”, “AES”, “AnalogVideo”, “AnalogAudio”. When you have a custom protocol, you can add it here.
PinCount Int The number of available pins of the connector type to connect internal wiring to it.
ElectricalPayLoad Float The electrical consumption in Watts. Only for Consumers. Unit: Watt.
VoltageRangeMax Float The voltage range’s maximum value. Only for Consumers. Unit:volt.
VoltageRangeMin Float The voltage range’s minimum value. Only for Consumers. Unit: volt.
FrequencyRangeMax Float The Frequency range’s maximum value. Only for Consumers. Unit: hertz.
FrequencyRangeMin Float The Frequency range’s minimum value. Only for Consumers. Unit: hertz.
MaxPayLoad Float The maximum electrical payload that this power source can handle. Only for Power Sources. Unit: voltampere.
Voltage Float The voltage output that this power source can handle. Only for Power Sources. Unit: volt.
SignalLayer Integer The layer of the Signal Type. In one device, all wiring geometry that use the same Signal Layers are connected. Special value 0: Connected to all geometries.
CosPhi Float The Power Factor of the device. Only for consumers.
FuseCurrent Float The fuse value. Only for fuses. Unit: ampere.
FuseRating Enum Fuse Rating. Defined values are “B”, “C”, “D”, “K”, “Z”.
Orientation Enum Where the pins are placed on the object. Defined values are “Left”, “Right”, “Top”, “Bottom”.
WireGroup String Name of the group to which this wiring object belong.

The wiring object has the same children types as the geometry collect (see table 34). In addition, it also has pin patch (XML node <PinPatch>) children.

Pin Patch

This XML node (XML node <PinPatch>) specifies how the different sockets of its parent wiring object are connected to the pins of other wiring objects. The currently defined XML attributes of a pin patch are specified in table 51.

Table 51. Pin Patch Attributes

XML Attribute Name Value Type Description
ToWiringObject Node Link to the wiring object connected through this pin patch.
FromPin Int The pin number used by the parent wiring object to connect to the targeted wiring object “ToWiringObject”.
ToPin Int The pin number used by the targeted wiring object “ToWiringObject” to connect to the parent wiring object.

The pin patch doesn’t have any children.

Geometry Type Inventory

This type of geometry is used to describe a geometry used for the inventory (XML node <Inventory>). The currently defined XML attributes of an inventory geometry are specified in table 52.

Table 52. Inventory Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix
Count Int The default count for new objects.

The inventory geometry has the same children types as the geometry collect (see table 34).

Geometry Type Structure

This type of geometry is used to describe a structure (XML node <Structure>). The currently defined XML attributes of a structure geometry are specified in table 53.

Table 53. Structure Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix
LinkedGeometry Name The linked geometry.
StructureType Enum The type of structure. Defined values are “CenterLineBased”, “Detail”.
CrossSectionType Enum The type of cross section. Defined values are “TrussFramework”, “Tube”.
CrossSectionHeight Float The height of the cross section. Only for Tubes. Unit: meter.
CrossSectionWallThickness Float The thickness of the wall of the cross section.Only for Tubes. Unit: meter.
TrussCrossSection String The name of the truss cross section. Only for Trusses.

The structure geometry has the same children types as the geometry collect (see table 34).

Geometry Type Support

This type of geometry is used to describe a support (XML node <Support>). The currently defined XML attributes of a support geometry are specified in table 54.

Table 54. Support Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix
SupportType Enum The type of support. Defined values are “Rope”, “GroundSupport”.
RopeCrossSection String The name of the rope cross section. Only for Ropes.
RopeOffset Vector3 The Offset of the rope from bottom to top. Only for Ropes. Unit: meter.
CapacityX Float The allowable force on the X-Axis applied to the object according to the Eurocode. Unit: N.
CapacityY Float The allowable force on the Y-Axis applied to the object according to the Eurocode. Unit: N.
CapacityZ Float The allowable force on the Z-Axis applied to the object according to the Eurocode. Unit: N.
CapacityXX Float The allowable moment around the X-Axis applied to the object according to the Eurocode. Unit: N/m.
CapacityYY Float The allowable moment around the Y-Axis applied to the object according to the Eurocode. Unit: N/m.
CapacityZZ Float The allowable moment around the Z-Axis applied to the object according to the Eurocode. Unit: N/m.
ResistanceX Float The compression ratio for this support along the X-Axis. Unit N/m. Only for Ground Supports.
ResistanceY Float The compression ratio for this support along the Y-Axis. Unit N/m. Only for Ground Supports.
ResistanceZ Float The compression ratio for this support along the Z-Axis. Unit N/m. Only for Ground Supports.
ResistanceXX Float The compression ratio for this support around the X-Axis. Unit N/m. Only for Ground Supports.
ResistanceYY Float The compression ratio for this support around the Y-Axis. Unit N/m. Only for Ground Supports.
ResistanceZZ Float The compression ratio for this support around the Z-Axis. Unit N/m. Only for Ground Supports.

The support geometry has the same children types as the geometry collect (see table 34).

Geometry Type Magnet

This type of geometry is used to describe a magnet, a point where other geometries should be attached (XML node <Magnet>). The currently defined XML attributes of a magnet geometry are specified in table 55.

Table 55. Magnet Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the geometry.
Model Name Link to the corresponding model.
Position Matrix Relative position of geometry; Default value: Identity Matrix

The magnet geometry has the same children types as the geometry collect (see table 34).

DMX Mode Collect

General

This section is describes all DMX modes of the device. If firmware revisions change a DMX footprint, then such revisions should be specified as new DMX mode. The DMX mode collect currently does not have any attributes (XML node <DMXModes>). As a child the fixture type DMX mode collect has DMX modes.

DMX Mode

Each DMX mode describes logical control part of the device in a specific mode (XML node <DMXMode>). The currently defined XML attributes of the DMX mode are specified in table 56.

Table 56. DMX Mode Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the DMX mode
Description String Description of the DMX mode
Geometry Name Name of the first geometry in the device; Only top level geometries are allowed to be linked.

DMX mode children are specified in table 57.

Table 57. DMX Mode Children

XML node Mandatory Description
DMXChannels Yes Description of all DMX channels used in the mode
Relations No Description of relations between channels
FTMacros No Is used to describe macros of the manufacturer.

DMX Channel Collect

General

This section defines the DMX footprint of the device. The DMX channel collect currently does not have any attributes (XML node <DMXChannels>). As children the DMX channel collect has a list of a DMX channels.

DMX Channel
General

This section defines the DMX channel (XML node <DMXChannel>). The name of a DMX channel cannot be user-defined and must consist of a geometry name and the attribute name of the first logical channel with separator “_”. In one DMX Mode, this combination needs to be unique. Currently defined XML attributes of the DMX channel are specified in table 58.

Table 58. DMX Channel Attributes

XML Attribute Name Value Type Description
DMXBreak Int Number of the DMXBreak; Default value: 1; Special value: “Overwrite” – means that this number will be overwritten by Geometry Reference; Size: 4 bytes
Offset Array of Int Relative addresses of the current DMX channel from highest to least significant; Separator of values is “,”; Special value: “None” – does not have any addresses; Default value: “None”; Size per int: 4 bytes
InitialFunction Node Link to the channel function that will be activated by default for this DMXChannel. Default value is the first channel function of the first logical function of this DMX channel.
Highlight DMXValue Highlight value for current channel; Special value: “None”. Default value: “None”.
Geometry Name Name of the geometry the current channel controls.

The Geometry should be the place in the tree of geometries where the function of the DMX Channel (as defined by ChannelFunction) is located either physically or logically. If the DMX channel doesn’t have a location, put it in the top level geometry of the geometry tree. Attributes follow a trickle down principle, so they are inherited from top down.

As children the DMX channel has a list of logical channels.

Logical Channel

The Fixture Type Attribute is assigned to a LogicalChannel and defines the function of the LogicalChannel. All logical channels that are children of the same DMX channel are mutually exclusive. In a DMX mode, only one logical channel with the same attribute can reference the same geometry at a time. The name of a Logical Channel cannot be user-defined and is equal to the linked attribute name. The XML node of the logical channel is <LogicalChannel>. The currently defined XML attributes of the logical channel are specified in table 59.

Table 59. Logical Channel Attributes

XML Attribute Name Value Type Description
Attribute Node Link to the attribute; The starting point is the Attribute Collect (see Annex A).
Snap Enum If snap is enabled, the logical channel will not fade between values. Instead, it will jump directly to the new value.; Value: “Yes”, “No”, “On”, “Off”. Default value: “No”
Master Enum Defines if all the subordinate channel functions react to a Group Control defined by the control system. Values: “None”, “Grand”, “Group”; Default value: “None”.
MibFade Float Minimum fade time for moves in black action. MibFade is defined for the complete DMX range. Default value: 0; Unit: second
DMXChangeTimeLimit Float Minimum fade time for the subordinate channel functions to change DMX values by the control system. DMXChangeTimeLimit is defined for the complete DMX range. Default value: 0; Unit: second

As a child the logical channel has a list of a channel function.

Channel Function

The Fixture Type Attribute is assigned to a Channel Function and defines the function of its DMX Range. (XML node <ChannelFunction>). The currently defined XML attributes of channel function are specified in table 60.

Table 60. Channel Function Attributes

XML Attribute Name Value Type Description
Name Name Unique name; Default value: Name of attribute and number of channel function.
Attribute Node Link to attribute; Starting point is the attributes node. Default value: “NoFeature”.
OriginalAttribute String The manufacturer’s original name of the attribute; Default: empty
DMXFrom DMXValue Start DMX value; The end DMX value is calculated as a DMXFrom of the next channel function – 1 or the maximum value of the DMX channel. Default value: “0/1”.
Default DMXValue Default DMX value of channel function when activated by the control system.
PhysicalFrom Float Physical start value; Default value: 0
PhysicalTo Float Physical end value; Default value: 1
RealFade Float Time in seconds to move from min to max of the Channel Function; Default value: 0
RealAcceleration Float Time in seconds to accelerate from stop to maximum velocity; Default value: 0
Wheel Node Optional. Link to a wheel; Starting point: Wheel Collect
Emitter Node Optional. Link to an emitter in the physical description; Starting point: Emitter Collect
Filter Node Optional. Link to a filter in the physical description; Starting point: Filter Collect
ColorSpace Node Optional. Link to a color space in the physical description; Starting point: Physical Descriptions Collect
Gamut Node Optional. Link to a gamut in the physical description; Starting point: Gamut Collect
ModeMaster Node Optional. Link to DMX Channel or Channel Function; Starting point DMX mode.
ModeFrom DMXValue Only used together with ModeMaster; DMX start value; Default value: 0/1
ModeTo DMXValue Only used together with ModeMaster; DMX end value; Default value: 0/1
DMXProfile Node Optional link to DMX Profile; Starting point: DMX Profile Collect
Min Float Minimum Physical Value that will be used for the DMX Profile. Default: Value from PhysicalFrom
Max Float Maximum Physical Value that will be used for the DMX Profile. Default: Value from PhysicalTo
CustomName String Custom Name that can he used do adress this channel function with other command based protocols like OSC. Default: Node Name of the Channel function Example: Head_Dimmer.Dimmer.Dimmer

Note:
For command based control systems, you can control the fixture by sending it a string in the following style:
"/FIXTURE_ID/CUSTOM_NAME_CHANNELFUCTION ,f FLOAT_VALUE_PHYSICAL"
or
"/FIXTURE_ID/CUSTOM_NAME_CHANNELFUCTION/percent ,f FLOAT_VALUE_PERCENT"

Where:

  • FIXTURE_ID is the fixture ID is the value defined for the fixture instance.
  • CUSTOM_NAME_CHANNELFUCTION is the Custom Name for the ChannelFunction. Note that all “.” Separators can be replaced with “/”.
  • FLOAT_VALUE_PHYSICAL is the physical value that the fixture should adopt. The values will be capped by the fixture by PhysicalFrom and PhysicalTo.
  • FLOAT_VALUE_PERCENT is the percent value that the fixture should adopt. The values can be between 0 and 100.

As children the channel function has list of a channel sets and a sub channel sets.

Channel Set

This section defines the channel sets of the channel function (XML node ). The currently defined XML attributes of the channel set are specified in table 61.

Table 61. Channel Set Attributes

XML Attribute Name Value Type Description
Name Name The name of the channel set. Default: Empty
DMXFrom DMXValue Start DMX value; The end DMX value is calculated as a DMXFrom of the next channel set – 1 or the maximum value of the current channel function; Default value: 0/1
PhysicalFrom Float Physical start value. Default value is the PhysicalFrom from the parent channel function.
PhysicalTo Float Physical end value. Default value is the PhysicalTo from the parent channel function.
WheelSlotIndex Int If the channel function has a link to a wheel, a corresponding slot index shall be specified. The wheel slot index results from the order of slots of the wheel which is linked in the channel function. The wheel slot index is normalized to 1. Size: 4 bytes

The channel set does not have any children.

Sub Channel Set

This section defines the sub channel sets of the channel function (XML node ). The currently defined XML attributes of the sub channel set are specified in table 62.

Table 62. Sub Channel Set Attributes

XML Attribute Name Value Type Description
Name Name The name of the sub channel set. Default: Empty
PhysicalFrom Float Physical start value
PhysicalTo Float Physical end value
SubPhysicalUnit Node Link to the sub physical unit; Starting Point: Attribute
DMXProfile Node Optional link to the DMX Profile; Starting Point: DMX Profile Collect

The sub channel set does not have any children.

Relation Collect

General

This section describes the dependencies between DMX channels and channel functions, such as multiply and override. The relation collect currently does not have any XML attributes (XML node <Relations>). As children the relation collect has a list of a relation.

Relation

This section defines the relation between the master DMX channel and the following logical channel (XML node <Relation>). The currently defined XML attributes of the relations are specified in table 63.

Table 63. Relation Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the relation
Master Node Link to the master DMX channel; Starting point: DMX mode
Follower Node Link to the following channel function; Starting point: DMX mode
Type Enum Type of the relation; Values: “Multiply”, “Override”

The relation does not have any children. Listing 1 shows an example of a simple DMX mode described in XML.

Listing 1. DMX mode with relations

<DMXMode Name="Default" Geometry="Body">

   <DMXChannels>  
       <DMXChannel Highlight="255/1" Geometry="Pixel">  
           <LogicalChannel Attribute="Dimmer" Master="Grand">  
               <ChannelFunction Attribute="Dimmer" DMXFrom="0/1">  
                   <ChannelSet Name="closed" DMXFrom="0/1" PhysicalTo="0" />  
                   <ChannelSet DMXFrom="1/1" />  
                   <ChannelSet Name="open" DMXFrom="255/1" PhysicalFrom="1" />  
               </ChannelFunction>  
           </LogicalChannel>  
       </DMXChannel>  
       <DMXChannel DMXBreak="Overwrite" Offset="1" Default="255/1" Highlight="255/1" Geometry="Pixel">  
           <LogicalChannel Attribute="ColorAdd_R">  
               <ChannelFunction Attribute="ColorAdd_R" DMXFrom="0/1"/>  
           </LogicalChannel>  
       </DMXChannel>  
       <DMXChannel DMXBreak="Overwrite" Offset="2" Default="255/1" Highlight="255/1" Geometry="Pixel">  
           <LogicalChannel Attribute="ColorAdd_G">  
               <ChannelFunction Attribute="ColorAdd_G" DMXFrom="0/1"/>  
           </LogicalChannel>  
       </DMXChannel>  
       <DMXChannel DMXBreak="Overwrite" Offset="3" Default="255/1" Highlight="255/1" Geometry="Pixel">  
           <LogicalChannel Attribute="ColorAdd_B">  
               <ChannelFunction Attribute="ColorAdd_B" DMXFrom="0/1"/>  
           </LogicalChannel>  
       </DMXChannel>  
   </DMXChannels>  
   <Relations>  
       <Relation Name="VirtualDimmer" Master="Pixel_Dimmer" Follower="Pixel_ColorAdd_R.ColorAdd_R.ColorAdd_R 1" Type="Multiply" />  
       <Relation Name="VirtualDimmer" Master="Pixel_Dimmer" Follower="Pixel_ColorAdd_G.ColorAdd_G.ColorAdd_G 1" Type="Multiply" />  
       <Relation Name="VirtualDimmer" Master="Pixel_Dimmer" Follower="Pixel_ColorAdd_B.ColorAdd_B.ColorAdd_B 1" Type="Multiply" />  
   </Relations>
</DMXMode> 

Macro Collect

General

This section describes DMX sequences to be executed by the control system. The macro collect currently does not have any XML attributes (XML node <FTMacros>). As children the macro collect has a list of a macro.

Macro
General

This section defines a DMX sequence. (XML node <FTMacro>). The currently defined XML attributes of the macro are specified in table 64.

Table 64. Macro Attributes

XML Attribute Name Value Type Description
Name Name The unique name of the macro.
ChannelFunction Node Optional. Link to channel function; Starting point DMX Mode

Macro children are specified in table 65

Table 65. Macro Children

XML node Mandatory Description
MacroDMX No This section defines a DMX sequence.
Macro DMX

This section defines the sequence of DMX values which are sent by a control system. (XML node <MacroDMX>). As children the macro DMX has a list of MacroDMXStep.

Macro DMX Step

This section defines a DMX step (XML node <MacroDMXStep>). The currently defined XML attributes of the macro DMX step are specified in table 66.

Table 66. Macro DMX Step Attributes

XML Attribute Name Value Type Description
Duration Float Duration of a step; Default value: 1; Unit: seconds.

As children the macro DMX -Step has a list of a DMX Value.

DMX Value

This section defines the value for DMX channel (XML node ). The currently defined XML attributes of the DMX Value are specified in table 67.

Table 67. DMX Value Attributes

XML Attribute Name Value Type Description
Value DMXValue Value of the DMX channel
DMXChannel Node Link to a DMX channel. Starting node DMX Channel collect.

The DMX value does not have any children.