#include <MCCoordTypes.h>
◆ operator&() [1/2]
◆ operator&() [2/2]
| const TransformMatrix * VectorworksMVR::_TransformMatrix::operator& |
( |
void |
| ) |
const |
|
inline |
◆ [union]
◆ a00
| double VectorworksMVR::_TransformMatrix::a00 |
◆ a01
| double VectorworksMVR::_TransformMatrix::a01 |
◆ a02
| double VectorworksMVR::_TransformMatrix::a02 |
◆ a10
| double VectorworksMVR::_TransformMatrix::a10 |
◆ a11
| double VectorworksMVR::_TransformMatrix::a11 |
◆ a12
| double VectorworksMVR::_TransformMatrix::a12 |
◆ a20
| double VectorworksMVR::_TransformMatrix::a20 |
◆ a21
| double VectorworksMVR::_TransformMatrix::a21 |
◆ a22
| double VectorworksMVR::_TransformMatrix::a22 |
| _Vector VectorworksMVR::_TransformMatrix::i |
| _Vector VectorworksMVR::_TransformMatrix::j |
| _Vector VectorworksMVR::_TransformMatrix::k |
◆ mat
| _WorldCoord VectorworksMVR::_TransformMatrix::mat[4][3] |
◆ offset
| _WorldPt3 VectorworksMVR::_TransformMatrix::offset |
◆ [struct]
| struct { ... } VectorworksMVR::_TransformMatrix::v1 |
◆ [struct]
| struct { ... } VectorworksMVR::_TransformMatrix::v2 |
◆ xOff
◆ yOff
◆ zOff
The documentation for this class was generated from the following file: