libMVRgdtf e5d999f
A library for GDTF and MVR
Loading...
Searching...
No Matches
SceneData::SceneDataAlignment Class Reference

#include <SceneDataExchange.h>

Inheritance diagram for SceneData::SceneDataAlignment:
SceneData::SceneDataObj

Public Member Functions

 SceneDataAlignment ()
 SceneDataAlignment (const TXString &beamGeometry, const VWPoint3D &upVector, const VWPoint3D &direction)
virtual ~SceneDataAlignment ()
virtual const TXStringGetBeamGeometry ()
virtual const VWPoint3DGetUpVector ()
virtual const VWPoint3DGetDirection ()
virtual void SetBeamGeometry (const TXString &beamGeometry)
virtual void SetUpVector (double x, double y, double z)
virtual void SetDirection (double x, double y, double z)
Public Member Functions inherited from SceneData::SceneDataObj
 SceneDataObj (const SceneDataGUID &guid)
virtual ~SceneDataObj ()
SceneDataGUIDgetGuid ()
const TXStringgetName () const
void setName (const TXString &value)
void setMultipatchParent (SceneDataObj *value)
SceneDataObjgetMultipatchParent () const
virtual void PrintToFile (IXMLFileNodePtr pContainerNode, SceneDataExchange *exchange)
void ReadFromNode (const IXMLFileNodePtr &pNode, SceneDataExchange *exchange)

Protected Member Functions

virtual TXString GetNodeName ()
virtual ESceneDataObjectType GetObjectType ()
virtual void OnPrintToFile (IXMLFileNodePtr pNode, SceneDataExchange *exchange)
virtual void OnReadFromNode (const IXMLFileNodePtr &pNode, SceneDataExchange *exchange)

Constructor & Destructor Documentation

◆ SceneDataAlignment() [1/2]

SceneDataAlignment::SceneDataAlignment ( )

◆ SceneDataAlignment() [2/2]

SceneDataAlignment::SceneDataAlignment ( const TXString & beamGeometry,
const VWPoint3D & upVector,
const VWPoint3D & direction )

◆ ~SceneDataAlignment()

SceneDataAlignment::~SceneDataAlignment ( )
virtual

Member Function Documentation

◆ GetBeamGeometry()

const TXString & SceneDataAlignment::GetBeamGeometry ( )
virtual

◆ GetDirection()

const VWPoint3D & SceneDataAlignment::GetDirection ( )
virtual

◆ GetNodeName()

TXString SceneDataAlignment::GetNodeName ( )
protectedvirtual

◆ GetObjectType()

ESceneDataObjectType SceneDataAlignment::GetObjectType ( )
protectedvirtual

◆ GetUpVector()

const VWPoint3D & SceneDataAlignment::GetUpVector ( )
virtual

◆ OnPrintToFile()

void SceneDataAlignment::OnPrintToFile ( IXMLFileNodePtr pNode,
SceneDataExchange * exchange )
protectedvirtual

Reimplemented from SceneData::SceneDataObj.

◆ OnReadFromNode()

void SceneDataAlignment::OnReadFromNode ( const IXMLFileNodePtr & pNode,
SceneDataExchange * exchange )
protectedvirtual

Reimplemented from SceneData::SceneDataObj.

◆ SetBeamGeometry()

void SceneDataAlignment::SetBeamGeometry ( const TXString & beamGeometry)
virtual

◆ SetDirection()

void SceneDataAlignment::SetDirection ( double x,
double y,
double z )
virtual

◆ SetUpVector()

void SceneDataAlignment::SetUpVector ( double x,
double y,
double z )
virtual

The documentation for this class was generated from the following files: