#include <SceneDataExchange.h>
◆ SceneDataAlignment() [1/2]
| SceneDataAlignment::SceneDataAlignment |
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◆ SceneDataAlignment() [2/2]
◆ ~SceneDataAlignment()
| SceneDataAlignment::~SceneDataAlignment |
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◆ GetBeamGeometry()
| const TXString & SceneDataAlignment::GetBeamGeometry |
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◆ GetDirection()
| const VWPoint3D & SceneDataAlignment::GetDirection |
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◆ GetNodeName()
| TXString SceneDataAlignment::GetNodeName |
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◆ GetObjectType()
◆ GetUpVector()
| const VWPoint3D & SceneDataAlignment::GetUpVector |
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◆ OnPrintToFile()
| void SceneDataAlignment::OnPrintToFile |
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IXMLFileNodePtr | pNode, |
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SceneDataExchange * | exchange ) |
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◆ OnReadFromNode()
| void SceneDataAlignment::OnReadFromNode |
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const IXMLFileNodePtr & | pNode, |
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SceneDataExchange * | exchange ) |
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◆ SetBeamGeometry()
| void SceneDataAlignment::SetBeamGeometry |
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const TXString & | beamGeometry | ) |
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◆ SetDirection()
| void SceneDataAlignment::SetDirection |
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double | x, |
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double | y, |
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double | z ) |
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◆ SetUpVector()
| void SceneDataAlignment::SetUpVector |
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double | x, |
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double | y, |
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double | z ) |
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The documentation for this class was generated from the following files: