#include <SceneDataExchange.h>
◆ SceneDataObj()
◆ ~SceneDataObj()
| SceneDataObj::~SceneDataObj |
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◆ getGuid()
◆ getMultipatchParent()
◆ getName()
| const TXString & SceneDataObj::getName |
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const |
◆ GetNodeName()
| virtual TXString SceneData::SceneDataObj::GetNodeName |
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protectedpure virtual |
Implemented in SceneData::SceneDataAlignment, SceneData::SceneDataClassObj, SceneData::SceneDataConnectionObj, SceneData::SceneDataCustomCommand, SceneData::SceneDataFixtureObj, SceneData::SceneDataFocusPointObj, SceneData::SceneDataGeometryObj, SceneData::SceneDataGroupObj, SceneData::SceneDataLayerObj, SceneData::SceneDataMappingDefinitionObj, SceneData::SceneDataMappingObj, SceneData::SceneDataOverwrite, SceneData::SceneDataPositionObj, SceneData::SceneDataProviderObj, SceneData::SceneDataSourceObj, and SceneData::SceneDataSymDefObj.
◆ GetObjectType()
Implemented in SceneData::SceneDataAlignment, SceneData::SceneDataClassObj, SceneData::SceneDataConnectionObj, SceneData::SceneDataCustomCommand, SceneData::SceneDataFixtureObj, SceneData::SceneDataFocusPointObj, SceneData::SceneDataGDTFSpecObj, SceneData::SceneDataGeometryObj, SceneData::SceneDataGroupObj, SceneData::SceneDataLayerObj, SceneData::SceneDataMappingDefinitionObj, SceneData::SceneDataMappingObj, SceneData::SceneDataOverwrite, SceneData::SceneDataPositionObj, SceneData::SceneDataProviderObj, SceneData::SceneDataSourceObj, and SceneData::SceneDataSymDefObj.
◆ OnPrintToFile()
| void SceneDataObj::OnPrintToFile |
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IXMLFileNodePtr | pNode, |
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SceneDataExchange * | exchange ) |
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protectedvirtual |
Reimplemented in SceneData::SceneDataAlignment, SceneData::SceneDataClassObj, SceneData::SceneDataConnectionObj, SceneData::SceneDataCustomCommand, SceneData::SceneDataFixtureObj, SceneData::SceneDataGDTFSpecObj, SceneData::SceneDataGeometryObj, SceneData::SceneDataGroupObj, SceneData::SceneDataMappingDefinitionObj, SceneData::SceneDataMappingObj, SceneData::SceneDataObjWithMatrix, SceneData::SceneDataOverwrite, SceneData::SceneDataPositionObj, SceneData::SceneDataProviderObj, SceneData::SceneDataSourceObj, and SceneData::SceneDataSymDefObj.
◆ OnReadFromNode()
| void SceneDataObj::OnReadFromNode |
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const IXMLFileNodePtr & | pNode, |
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SceneDataExchange * | exchange ) |
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protectedvirtual |
Reimplemented in SceneData::SceneDataAlignment, SceneData::SceneDataClassObj, SceneData::SceneDataConnectionObj, SceneData::SceneDataCustomCommand, SceneData::SceneDataFixtureObj, SceneData::SceneDataGDTFSpecObj, SceneData::SceneDataGeometryObj, SceneData::SceneDataMappingDefinitionObj, SceneData::SceneDataMappingObj, SceneData::SceneDataObjWithMatrix, SceneData::SceneDataOverwrite, SceneData::SceneDataPositionObj, SceneData::SceneDataProviderObj, SceneData::SceneDataSourceObj, and SceneData::SceneDataSymDefObj.
◆ PrintToFile()
| void SceneDataObj::PrintToFile |
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IXMLFileNodePtr | pContainerNode, |
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SceneDataExchange * | exchange ) |
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virtual |
◆ ReadFromNode()
| void SceneDataObj::ReadFromNode |
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const IXMLFileNodePtr & | pNode, |
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SceneDataExchange * | exchange ) |
◆ setMultipatchParent()
| void SceneDataObj::setMultipatchParent |
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SceneDataObj * | value | ) |
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◆ setName()
| void SceneDataObj::setName |
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const TXString & | value | ) |
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The documentation for this class was generated from the following files: