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libMVRgdtf 40bc00a
A library for GDTF and MVR
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#include <SceneDataExchange.h>
Protected Member Functions | |
| virtual TXString | GetNodeName () |
| virtual ESceneDataObjectType | GetObjectType () |
| virtual void | OnPrintToFile (IXMLFileNodePtr pNode, SceneDataExchange *exchange) |
| virtual void | OnReadFromNode (const IXMLFileNodePtr &pNode, SceneDataExchange *exchange) |
Protected Member Functions inherited from SceneData::SceneDataObjWithMatrix | |
| void | ReadMatrixNodeValue (const IXMLFileNodePtr &pNode, VWPoint3D &inOutPoint) |
| SceneDataFixtureObj::SceneDataFixtureObj | ( | const SceneDataGUID & | guid | ) |
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virtual |
| void SceneDataFixtureObj::AddAdress | ( | const SceneDataDmxAdress & | adress | ) |
| void SceneDataFixtureObj::AddMapping | ( | SceneDataGUID | mappingDefinitionUuid | ) |
| const SceneDataAdressArray & SceneDataFixtureObj::GetAdressesArray | ( | ) |
| bool SceneDataFixtureObj::GetCastShadow | ( | ) |
| CCieColor SceneDataFixtureObj::GetColor | ( | ) |
| size_t SceneDataFixtureObj::GetCustomId | ( | ) |
| const TXString & SceneDataFixtureObj::GetFixtureId | ( | ) |
| Sint8 SceneDataFixtureObj::GetFixtureTypeId | ( | ) |
| SceneDataFocusPointObjPtr SceneDataFixtureObj::GetFocusPoint | ( | ) |
| const TXString & SceneDataFixtureObj::GetFunction | ( | ) |
| const TXString & SceneDataFixtureObj::GetGobo | ( | ) |
| const TXString & SceneDataFixtureObj::GetGoboFullPath | ( | SceneDataExchange * | exchange | ) |
| double SceneDataFixtureObj::GetGoboRotation | ( | ) |
| SceneDataMappingObjArray SceneDataFixtureObj::GetMappingsArray | ( | ) |
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protectedvirtual |
Reimplemented from SceneData::SceneDataGroupObj.
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protectedvirtual |
Reimplemented from SceneData::SceneDataGDTFSpecObj.
| SceneDataPositionObjPtr SceneDataFixtureObj::GetPosition | ( | ) |
| Sint32 SceneDataFixtureObj::GetUnitNumber | ( | ) |
| TXString SceneDataFixtureObj::GetUnresolvedFocusUUID | ( | ) |
| TXString SceneDataFixtureObj::GetUnresolvedPositionUUID | ( | ) |
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protectedvirtual |
Reimplemented from SceneData::SceneDataGDTFSpecObj.
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protectedvirtual |
Reimplemented from SceneData::SceneDataGDTFSpecObj.
| void SceneDataFixtureObj::SetCastShadow | ( | bool | value | ) |
| void SceneDataFixtureObj::SetColor | ( | const CCieColor & | color | ) |
| void SceneDataFixtureObj::SetCustomId | ( | const size_t & | value | ) |
| void SceneDataFixtureObj::SetFixtureId | ( | const TXString & | value | ) |
| void SceneDataFixtureObj::SetFixtureTypeId | ( | const Sint8 & | value | ) |
| void SceneDataFixtureObj::SetFocusPoint | ( | SceneDataFocusPointObjPtr | ptr | ) |
| void SceneDataFixtureObj::SetFunction | ( | const TXString & | str | ) |
| void SceneDataFixtureObj::SetGobo | ( | const TXString & | value | ) |
| void SceneDataFixtureObj::SetGoboRotation | ( | double | value | ) |
| void SceneDataFixtureObj::SetPosition | ( | SceneDataPositionObjPtr | ptr | ) |
| void SceneDataFixtureObj::SetUnitNumber | ( | Sint32 | value | ) |