libMVRgdtf 40bc00a
A library for GDTF and MVR
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#include <SceneDataExchange.h>
Protected Member Functions | |
virtual TXString | GetNodeName () |
virtual ESceneDataObjectType | GetObjectType () |
virtual void | OnPrintToFile (IXMLFileNodePtr pNode, SceneDataExchange *exchange) |
virtual void | OnReadFromNode (const IXMLFileNodePtr &pNode, SceneDataExchange *exchange) |
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void | ReadMatrixNodeValue (const IXMLFileNodePtr &pNode, VWPoint3D &inOutPoint) |
SceneDataFixtureObj::SceneDataFixtureObj | ( | const SceneDataGUID & | guid | ) |
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virtual |
void SceneDataFixtureObj::AddAdress | ( | const SceneDataDmxAdress & | adress | ) |
void SceneDataFixtureObj::AddMapping | ( | SceneDataGUID | mappingDefinitionUuid | ) |
const SceneDataAdressArray & SceneDataFixtureObj::GetAdressesArray | ( | ) |
bool SceneDataFixtureObj::GetCastShadow | ( | ) |
CCieColor SceneDataFixtureObj::GetColor | ( | ) |
size_t SceneDataFixtureObj::GetCustomId | ( | ) |
const TXString & SceneDataFixtureObj::GetFixtureId | ( | ) |
Sint8 SceneDataFixtureObj::GetFixtureTypeId | ( | ) |
SceneDataFocusPointObjPtr SceneDataFixtureObj::GetFocusPoint | ( | ) |
const TXString & SceneDataFixtureObj::GetFunction | ( | ) |
const TXString & SceneDataFixtureObj::GetGobo | ( | ) |
const TXString & SceneDataFixtureObj::GetGoboFullPath | ( | SceneDataExchange * | exchange | ) |
double SceneDataFixtureObj::GetGoboRotation | ( | ) |
SceneDataMappingObjArray SceneDataFixtureObj::GetMappingsArray | ( | ) |
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protectedvirtual |
Reimplemented from SceneData::SceneDataGroupObj.
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protectedvirtual |
Reimplemented from SceneData::SceneDataGDTFSpecObj.
SceneDataPositionObjPtr SceneDataFixtureObj::GetPosition | ( | ) |
Sint32 SceneDataFixtureObj::GetUnitNumber | ( | ) |
TXString SceneDataFixtureObj::GetUnresolvedFocusUUID | ( | ) |
TXString SceneDataFixtureObj::GetUnresolvedPositionUUID | ( | ) |
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protectedvirtual |
Reimplemented from SceneData::SceneDataGDTFSpecObj.
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protectedvirtual |
Reimplemented from SceneData::SceneDataGDTFSpecObj.
void SceneDataFixtureObj::SetCastShadow | ( | bool | value | ) |
void SceneDataFixtureObj::SetColor | ( | const CCieColor & | color | ) |
void SceneDataFixtureObj::SetCustomId | ( | const size_t & | value | ) |
void SceneDataFixtureObj::SetFixtureId | ( | const TXString & | value | ) |
void SceneDataFixtureObj::SetFixtureTypeId | ( | const Sint8 & | value | ) |
void SceneDataFixtureObj::SetFocusPoint | ( | SceneDataFocusPointObjPtr | ptr | ) |
void SceneDataFixtureObj::SetFunction | ( | const TXString & | str | ) |
void SceneDataFixtureObj::SetGobo | ( | const TXString & | value | ) |
void SceneDataFixtureObj::SetGoboRotation | ( | double | value | ) |
void SceneDataFixtureObj::SetPosition | ( | SceneDataPositionObjPtr | ptr | ) |
void SceneDataFixtureObj::SetUnitNumber | ( | Sint32 | value | ) |