#include <SceneDataExchange.h>
◆ SceneDataOverwrite() [1/2]
| SceneDataOverwrite::SceneDataOverwrite |
( |
| ) |
|
◆ SceneDataOverwrite() [2/2]
| SceneDataOverwrite::SceneDataOverwrite |
( |
const TXString & | universal, |
|
|
const TXString & | target ) |
◆ ~SceneDataOverwrite()
| SceneDataOverwrite::~SceneDataOverwrite |
( |
| ) |
|
|
virtual |
◆ GetNodeName()
| TXString SceneDataOverwrite::GetNodeName |
( |
| ) |
|
|
protectedvirtual |
◆ GetObjectType()
◆ GetTarget()
| const TXString & SceneDataOverwrite::GetTarget |
( |
| ) |
|
|
virtual |
◆ GetUniversal()
| const TXString & SceneDataOverwrite::GetUniversal |
( |
| ) |
|
|
virtual |
◆ OnPrintToFile()
| void SceneDataOverwrite::OnPrintToFile |
( |
IXMLFileNodePtr | pNode, |
|
|
SceneDataExchange * | exchange ) |
|
protectedvirtual |
◆ OnReadFromNode()
| void SceneDataOverwrite::OnReadFromNode |
( |
const IXMLFileNodePtr & | pNode, |
|
|
SceneDataExchange * | exchange ) |
|
protectedvirtual |
◆ SetTarget()
| void SceneDataOverwrite::SetTarget |
( |
const TXString & | target | ) |
|
|
virtual |
◆ SetUniversal()
| void SceneDataOverwrite::SetUniversal |
( |
const TXString & | universal | ) |
|
|
virtual |
The documentation for this class was generated from the following files: