#include <SceneDataExchange.h>
◆ SceneDataConnectionObj() [1/3]
| SceneDataConnectionObj::SceneDataConnectionObj |
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◆ SceneDataConnectionObj() [2/3]
| SceneDataConnectionObj::SceneDataConnectionObj |
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const TXString & | own, |
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const TXString & | other, |
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const TXString & | toObject ) |
◆ SceneDataConnectionObj() [3/3]
◆ ~SceneDataConnectionObj()
| SceneDataConnectionObj::~SceneDataConnectionObj |
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◆ GetNodeName()
| TXString SceneDataConnectionObj::GetNodeName |
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◆ GetObjectType()
◆ GetOther()
| TXString & SceneDataConnectionObj::GetOther |
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◆ GetOwn()
| TXString & SceneDataConnectionObj::GetOwn |
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◆ GetToObject()
◆ OnPrintToFile()
| void SceneDataConnectionObj::OnPrintToFile |
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IXMLFileNodePtr | pNode, |
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SceneDataExchange * | exchange ) |
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◆ OnReadFromNode()
| void SceneDataConnectionObj::OnReadFromNode |
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const IXMLFileNodePtr & | pNode, |
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SceneDataExchange * | exchange ) |
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◆ SetOther()
| void SceneDataConnectionObj::SetOther |
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TXString & | other | ) |
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◆ SetOwn()
| void SceneDataConnectionObj::SetOwn |
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TXString & | own | ) |
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◆ SetToObject()
The documentation for this class was generated from the following files: