#include <SceneDataExchange.h>
◆ SceneDataMappingObj() [1/2]
| SceneDataMappingObj::SceneDataMappingObj |
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◆ SceneDataMappingObj() [2/2]
| SceneDataMappingObj::SceneDataMappingObj |
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const SceneDataGUID & |
linkedDefUuid | ) |
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◆ ~SceneDataMappingObj()
| SceneDataMappingObj::~SceneDataMappingObj |
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◆ GetLinkedDefUuid()
◆ GetNodeName()
| TXString SceneDataMappingObj::GetNodeName |
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protectedvirtual |
◆ GetObjectType()
◆ GetOx()
| Uint32 SceneDataMappingObj::GetOx |
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◆ GetOy()
| Uint32 SceneDataMappingObj::GetOy |
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◆ GetRz()
| double SceneDataMappingObj::GetRz |
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◆ GetUx()
| Uint32 SceneDataMappingObj::GetUx |
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◆ GetUy()
| Uint32 SceneDataMappingObj::GetUy |
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◆ OnPrintToFile()
◆ OnReadFromNode()
◆ SetLinkedDefUuid()
| void SceneDataMappingObj::SetLinkedDefUuid |
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const SceneDataGUID & |
linkedDefUuid | ) |
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◆ SetOx()
| void SceneDataMappingObj::SetOx |
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Uint32 |
value | ) |
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◆ SetOy()
| void SceneDataMappingObj::SetOy |
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Uint32 |
value | ) |
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◆ SetRz()
| void SceneDataMappingObj::SetRz |
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double |
value | ) |
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◆ SetUx()
| void SceneDataMappingObj::SetUx |
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Uint32 |
value | ) |
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◆ SetUy()
| void SceneDataMappingObj::SetUy |
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Uint32 |
value | ) |
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The documentation for this class was generated from the following files: