#include <SceneDataExchange.h>
◆ SceneDataSourceObj() [1/2]
| SceneDataSourceObj::SceneDataSourceObj |
( |
| ) |
|
◆ SceneDataSourceObj() [2/2]
◆ ~SceneDataSourceObj()
| SceneDataSourceObj::~SceneDataSourceObj |
( |
| ) |
|
|
virtual |
◆ GetLinkedGeometry()
| const TXString & SceneDataSourceObj::GetLinkedGeometry |
( |
| ) |
|
|
virtual |
◆ GetNodeName()
| TXString SceneDataSourceObj::GetNodeName |
( |
| ) |
|
|
protectedvirtual |
◆ GetObjectType()
◆ GetType()
◆ GetValue()
| const TXString & SceneDataSourceObj::GetValue |
( |
| ) |
|
|
virtual |
◆ OnPrintToFile()
| void SceneDataSourceObj::OnPrintToFile |
( |
IXMLFileNodePtr | pNode, |
|
|
SceneDataExchange * | exchange ) |
|
protectedvirtual |
◆ OnReadFromNode()
| void SceneDataSourceObj::OnReadFromNode |
( |
const IXMLFileNodePtr & | pNode, |
|
|
SceneDataExchange * | exchange ) |
|
protectedvirtual |
◆ SetLinkedGeometry()
| void SceneDataSourceObj::SetLinkedGeometry |
( |
TXString | linkedGeometry | ) |
|
|
virtual |
◆ SetType()
◆ SetValue()
| void SceneDataSourceObj::SetValue |
( |
TXString | value | ) |
|
|
virtual |
The documentation for this class was generated from the following files: