libMVRgdtf e5d999f
A library for GDTF and MVR
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SceneData::SceneDataLayerObj Class Reference

#include <SceneDataExchange.h>

Inheritance diagram for SceneData::SceneDataLayerObj:
SceneData::SceneDataGroupObj SceneData::SceneDataObjWithMatrix SceneData::SceneDataObj

Public Member Functions

 SceneDataLayerObj (const SceneDataGUID &guid)
virtual ~SceneDataLayerObj ()
void SetNextLayer (SceneDataLayerObj *nextLayer)
Public Member Functions inherited from SceneData::SceneDataGroupObj
 SceneDataGroupObj (const SceneDataGUID &guid)
virtual ~SceneDataGroupObj ()
const SceneDataObjWithMatrixArrayGetChildArray () const
bool AddObject (SceneDataObjWithMatrixPtr obj)
virtual void PrintToFile (IXMLFileNodePtr pContainerNode, SceneDataExchange *exchange)
Public Member Functions inherited from SceneData::SceneDataObjWithMatrix
 SceneDataObjWithMatrix (const SceneDataGUID &guid)
virtual ~SceneDataObjWithMatrix ()
void GetTransformMatric (VWTransformMatrix &matrix) const
void SetTransformMatrix (const VWTransformMatrix &matrix)
SceneDataClassObjPtr GetClass () const
void SetClass (SceneDataClassObjPtr clas)
const TXStringGetUnresolvedClass () const
SceneDataGroupObj * GetContainer () const
SceneDataObjWithMatrixGetNextObject () const
void AddGeometryObj (SceneDataGeoInstanceObjPtr object)
const SceneDataGeometryObjArrayGetGeometryArr () const
SceneDataCustomCommandPtr AddCustomCommand (const TXString &channelFunction, bool isPercentage, double value)
const SceneDataCustomCommandArrayGetCustomCommandArray () const
SceneDataAlignmentPtr AddAlignment (const TXString &beamGeometry, const VWPoint3D &upVector, const VWPoint3D &direction)
const SceneDataAlignmentArrayGetAlignmentArray () const
SceneDataOverwritePtr AddOverwrite (const TXString &universal, const TXString &target)
const SceneDataOverwriteArrayGetOverwriteArray () const
SceneDataConnectionObjPtr AddConnectionObj (const TXString &own, const TXString &other, const SceneDataGUID toObject)
const SceneDataConnectionObjArrayGetConnectionArr () const
Public Member Functions inherited from SceneData::SceneDataObj
 SceneDataObj (const SceneDataGUID &guid)
virtual ~SceneDataObj ()
SceneDataGUIDgetGuid ()
const TXStringgetName () const
void setName (const TXString &value)
void setMultipatchParent (SceneDataObj *value)
SceneDataObjgetMultipatchParent () const
void ReadFromNode (const IXMLFileNodePtr &pNode, SceneDataExchange *exchange)

Protected Member Functions

virtual TXString GetNodeName ()
virtual ESceneDataObjectType GetObjectType ()
Protected Member Functions inherited from SceneData::SceneDataGroupObj
virtual void OnPrintToFile (IXMLFileNodePtr pNode, SceneDataExchange *exchange)
Protected Member Functions inherited from SceneData::SceneDataObjWithMatrix
void ReadMatrixNodeValue (const IXMLFileNodePtr &pNode, VWPoint3D &inOutPoint)
virtual void OnReadFromNode (const IXMLFileNodePtr &pNode, SceneDataExchange *exchange)

Constructor & Destructor Documentation

◆ SceneDataLayerObj()

SceneDataLayerObj::SceneDataLayerObj ( const SceneDataGUID & guid)

◆ ~SceneDataLayerObj()

SceneDataLayerObj::~SceneDataLayerObj ( )
virtual

Member Function Documentation

◆ GetNodeName()

TXString SceneDataLayerObj::GetNodeName ( )
protectedvirtual

Reimplemented from SceneData::SceneDataGroupObj.

◆ GetObjectType()

ESceneDataObjectType SceneDataLayerObj::GetObjectType ( )
protectedvirtual

Reimplemented from SceneData::SceneDataGroupObj.

◆ SetNextLayer()

void SceneDataLayerObj::SetNextLayer ( SceneDataLayerObj * nextLayer)

The documentation for this class was generated from the following files: