News

The GDTF Hub news section. Have a GDTF/MVR related news to share? Email us at info (at) gdtf.eu .

All categories: ETC, LIVEDESIGN, TPi, PLSN, Chamsys, Carbon for Unreal, Depence, Wysiwyg, SketchUp, Avolites, OpenUSD, Planning, BlinderKitten, Capture, BlenderDMX, GDTF, GDTF Builder, GDTF Share, MA Lighting, MVR, Production Assist, Robe Lighting, Unreal Engine, Vectorworks.

TPI: MA Lighting grandMA3 controls visuals for Magic & Mischief in the Park

TPI: Singapore-based lighting designer Gabriel Chan chose to run lighting for a production of A Midsummer… Read more at TPI…

Posted October 26, 2023  ‐ Categories: TPI


TPI: Martin introduces new P3 System

TPI: HARMAN Professional Solutions announced its Martin P3-175 and P3-275 System Controllers and P3 Software Update… Read more at TPI…

Posted October 25, 2023  ‐ Categories: TPI


MVR workflow from Vectorworks through embeded Capture into Avolites

Plasa published a talk by Jazz Hutsby, the renowned Avolites Scottish Titan Console Trainer, on secrets behind harnessing MVR workflows to seamlessly transfer your Vectorworks design into the impressive Titan console range using Capture: 'Discover the World of MVR: Streamlining your CAD by Vectorworks'.

Posted October 24, 2023  ‐ Categories: MVR, Robe Lighting, Capture, Avolites


PLSN: Martin Introduces New P3 System Control Hardware and Significantly Enhanced Software Update

PLSN Staff writes on PLSN: HARMAN Professional Solutions introduces its Martin P3-175 and P3-275 System Controllers and P3 Software Update 6.0.0. Martin’s latest generation of P3 tools are tuned specifically for Martin fixtures, unveiling limitless potential. P3 System Controllers offer tight, accurate and full control over P3-enabled fixtures from one central location. Automated mapping, scaling, configuring, and addressing of fixtures saves time and eliminates the need to address fixtures locally. Here’s a video overview of the new features in the P3 Software Update 6.0.0.: https://youtu.be/AeZDGgSMg6I Read More » Martin Introduces New P3 System Control Hardware and Significantly Enhanced Software Update Read more at PLSN…

Posted October 24, 2023  ‐ Categories: PLSN


Recording of the 'Streamline Your Process with GDTF & MVR' webinar

If you did not manage to watch live the Vectorworks organized webinar with Brandon Eckstorm about using GDTF and MVR inside Vectorworks and Vision, organized at the end of September, you can watch the video recording.

Posted October 23, 2023  ‐ 1 min read  ‐ Categories: GDTF, MVR, Vectorworks


GDTF – What is it? What is it for?

Adam Hall has published a blog post about the GDTF format, explaining the advantages of the universal fixture library and the related MVR and GDTF workflow.

Posted October 17, 2023  ‐ Categories: GDTF, MVR


MomentFactory releases Omniverse MVR and GDTF converter source code on GitHub

Moment Factory released a converter which provides support of GDTF (General Device Type Format) and MVR (My Virtual Rig) files in USD for Omniverse. See more details about their work in our earlier news Where GDTF, MVR and OpenUSD meet: Creating Immersive Events with OpenUSD and Digital Twins.

Posted October 9, 2023  ‐ Categories: MVR, GDTF, OpenUSD


GDTF and MVR Improvements in grandMA3 Version 1.9.7.0

Latest version of the grandMA3 software contains several interesting GDTF and MVR related improvements including changes to the pigtail geometry, new visualized gobo attributes or better graphics rendering.

Posted October 5, 2023  ‐ 2 min read  ‐ Categories: GDTF, MVR, MA Lighting


GDTF Share Report for September 2023

GDTF Share report for the month of September 2023

Posted October 1, 2023  ‐ 1 min read  ‐ Categories: GDTF, GDTF Share


ETC announces General Device Type Format (GDTF) Fixture Import for Eos Family

ETC announced support for Basic fixture import via General Device Type Format (GDTF) in the Eos v3.2.4. Details given in this dedicated article explain that the initial implementation will only import the DMX definition and for the time being will not import 3D models, gobo images, color definitions nor multicell fixtures, but 'GDTF imports will continue to improve in future releases with planned work and user feedback on the forums'. Eos has previously already been able to import MVR, so the possibility to use GDTFs is another enhancement for the Eos platform and also a great confirmation of success for GDTF and MVR.

Posted September 29, 2023  ‐ Categories: GDTF, ETC


Development of plugins for import and preview of GDTF-based virtual fixtures in Unreal Engine - a bachelor degree theses by Luca Sorace

Luca Sorace of Sapienza Università di Roma has published a bachelor degree thesis on the development of a plugin for import and preview of a GDTF based fixtures in the Unreal Engine. Part of the theses is a discussion on implementation of various parts of a typical moving head fixture with calculations and sample code. The repository with the thesis is here and the thesis paper in Italian in pdf is here.

Posted September 25, 2023  ‐ Categories: GDTF, Unreal Engine


Vectorworks: Streamline Your Process with GDTF & MVR

In this free webinar on Wednesday, September 27, 2:00 PM - 3:00 PM ET, Brandon Eckstorm, lighting and production designer, will show you how GDTF & MVR is changing the game in the entertainment industry. You’ll also learn how to use GDTF and MVR with your favorite design and visualization software: Vectorworks Spotlight and Vision. You can register here.

Posted September 23, 2023  ‐ Categories: GDTF, MVR, Vectorworks