Sebastian Burgis: On Building Fixtures in GDTF
Prolight + Sound published a talk by Sebastian Burgis of MA Lighting on Building Fixtures in GDTF, given at Prolight + Sound 2022.
Posted June 21, 2023 ‐ Categories: GDTF, MA Lighting
The GDTF Hub news section. Have a GDTF/MVR related news to share? Email us at info (at) gdtf.eu .
Prolight + Sound published a talk by Sebastian Burgis of MA Lighting on Building Fixtures in GDTF, given at Prolight + Sound 2022.
Posted June 21, 2023 ‐ Categories: GDTF, MA Lighting
PLSN Staff writes on PLSN: Small venues are special. Putting on productions with small budgets and tight turnarounds can turn crowded spaces into exciting experiences. Continue reading for four tips on designing for small venues using Vectorworks Spotlight. Read More » Four Design Tips for Working at Smaller Venues from Vectorworks Read more at PLSN…
Posted June 12, 2023 ‐ Categories: PLSN
The MVR format, which enables programs to share data and geometry for a scene, is nearing its final shape for DIN Spec.
Posted June 7, 2023 ‐ 2 min read ‐ Categories: MVR
GDTF Share report for the month of May 2023
Posted June 1, 2023 ‐ 1 min read ‐ Categories: GDTF, GDTF Share
Robe Lighting has published a guide on how to effectively use GDTF files for their Spiider fixtures on the gMA3 platform.
Posted May 19, 2023 ‐ 1 min read ‐ Categories: GDTF, Robe Lighting, MA Lighting
Save tons of time and reduce mistakes by importing MVR into Eos, writes Mark LaPierre in his article about the new MVR Import features of Eos 3.2.
If you did not manage to watch live the Vectorworks organized webinar with Patrick Wambold of EPIC Games about using Unreal Engine for live events, you can watch the video recording.
Posted May 10, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Unreal Engine, Vectorworks
Growth of uploads to the GDTF Share has been constant, with a major jump around PL&S.
Posted May 1, 2023 ‐ 1 min read ‐ Categories: GDTF, GDTF Share
GDTF Share report for the month of April 2023
Posted May 1, 2023 ‐ 1 min read ‐ Categories: GDTF, GDTF Share
The Eos visualization tool Augment3d gains MVR capabilities with the v3.2 of the Eos software.
PLSN Staff writes on PLSN: ETC’s flagship Eos lighting control family grows more powerful with every free software release, introducing features that streamline and revolutionize the design team’s workflow. Eos v3.2 – the latest major update – is no exception, bringing powerful tools to quickly adjust fixture-, device- and session-level settings, as well as massive expansions in the Augment3d programming environment. Read More » Eos v3.2 Brings Powerful New Programming Features to ETC’s Flagship Lighting Control Family Read more at PLSN…
Posted April 19, 2023 ‐ Categories: PLSN
Webinar with Patrick Wambold, Senior Solution Architect at Epic Games. Wednesday, April 19, 2:00pm ET. Register here.
Posted April 18, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Unreal Engine, Vectorworks