News

The GDTF Hub news section. Have a GDTF/MVR related news to share? Email us at info (at) gdtf.eu .

Richard Cadena: A GDTF Workflow: How It Works and Why It Matters

Richard is describing on his website how the GDTF and MVR workflow is becoming an integral part of the industry. 'The first time I imported the MVR file, I thought it didn’t work. It took me a while to figure out what was going on. I went back into the Patch window and eventually realized that there were so many objects that I had to scroll way down the patch to find the fixtures, which included the Fixture ID and DMX address. You can read the full article on LSA.

Posted December 26, 2025  ‐ Categories: Vectorworks, MVR, MA Lighting, GDTF

Unreal Engine DMX Tutorial Series by The Digital Proving Ground

Lighting and Unreal Engine can both feel intimidating when you’re starting out. Patch this, address that, modes, universes, DMX channels—it’s a lot. This tutorial series was created to make it simpler, clearer, and way more fun. Sometimes you just need to see it from a different angle for everything to click. Imagine, create… and see if it goes boom.

Posted December 4, 2025  ‐ 1 min read  ‐ Categories: GDTF, MVR, Unreal Engine

MVR and GDTF Booth at LDI 2025

MVR and GDTF will be exhibiting at LDI 2025 on the Booth #4505, demonstrating the end-to-end MVR based workflow. Stop by for demos, insights and swag.

Posted November 20, 2025  ‐ Categories: GDTF, MVR